Sir William Ironshanks Scout 6/Black Bear 4(ECL 10) History: Appearance: Disposition: Likes: Dislikes: Racials: 2d8 HD, +2 ECL(ECL +4 Total) Str +8, Dex +2, Con +4, Wis +4 2+Int Mod X 5 skill points, +2 Natural Armor, innate blessing of Guntz. ;-------------------------------------------------------------------------------- Str:11 Dex:17 Con:15 Int:10 Wis:12 Chr:12 (60-[77]-108) +1 to Dex at 4, +1 to Con at 8 +2 against Fear STR 19[+4] Fortitude +8 (+2 Scout, +1 Bonus, +5 Con) DEX 24[+7] Reflex +12 (+5 Scout, +7 Dex) CON 20[+5] Willpower +5 (+2 Scout, +3 Wis) INT 10[+0] WIS 16[+3] CHA 12[+1] Base AC 10 Flatfooted 14 (21 With Uncanny Dodge) Touch 17 Total 21 or 22(Dodge) Base Attack +4 Scout Melee - +8 (+4 Scout, +4 Str) Ranged - +11 (+4 Scout, +7 Dex) Shank - +9 (+1 Weapon) 1d6+5 Old Boys - +7/+7 (+1 Weapons, -2 Dual wielding) Rough Customer - +14 (+3 Weapon) 1d8+7 Skirmish is +2d6 damage for all attacks made after moving more than 10 feet. Initiative +11 Movement Speed 70 (30+30, +10 Scout) Height <6ish feet> Weight <400-600 lbs> Age <37> Hair Skin Eyes Experience 0 Level 10 Hit Points 82/82 ;-------------------------------------------------------------------------------- 10 Starting 48 Scout 58 currently ;---------------;----;----;----;----;----;----; ; SKILL ;RNKS;RACE;ATTR;MISC;TOTL; SP ; ;---------------;----;----;----;----;----;----; ; Listen ; 09 ; +0 ; +3 ; +0 ; +12; CL ; ; Spot ; 09 ; +0 ; +3 ; +0 ; +12; CL ; ; Search ; 05 ; +0 ; +0 ; +0 ; +5 ; CL ; ; Balance ; 02 ; +0 ; +7 ; +2 ; +11; CL ; ; Climb ; 02 ; +0 ; +4 ; +0 ; +6 ; CL ; ; Escape Artist ; 02 ; +0 ; +7 ; +0 ; +9 ; CL ; ; Hide ; 02 ; +0 ; +7 ; +0 ; +9 ; CL ; ; Jump ; 02 ; +0 ; +4 ; +12; +18; CL ; ; Move Silently ; 02 ; +0 ; +7 ; +0 ; +9 ; CL ; ; Sense Motive ; 02 ; +0 ; +1 ; +0 ; +3 ; CL ; ; Speak Language; 8 ; ; ; ; ; CL ; ; Survival ; 06 ; +0 ; +3 ; +0 ; +9 ; CL ; ; Swim ; 02 ; +0 ; +4 ; +0 ; +6 ; CL ; ; Tumble ; 05 ; +0 ; +7 ; +0 ; +13; CL ; Tumble - DC 15 to sneak through AoO areas at half speed ;---------------;----;----;----;----;----;----; DC 25 to sneak through occupied space at half speed DC 25 to sneak through AoO areas at full DC 35 to sneak through occupied space at full Languages - Common, Dwarven, Elven, Undercommon, Orc, Giant, Gnome, Halfing, Sylvan ;-------------------------------------------------------------------------------- Feats Level 1 - Dodge - +1 AC against foe Level 3 - Improved Init - +4 Initiative (Class Bonus) - Mobility - +4 AC against AoOs Level 6 - Two Weapon Fighting - Allows extra strike at -2 to all attack rolls Level 9 - Spring Attack - May move, attack, and finish moving as much as movement speed allows. Does not provoke AoO Scout; Skirmish - Adds +2d6 to attacks made after moving at least 10 feet Uncanny Dodge - Retains dexterity bonus to AC when flatfooted Fast Movement - +10 move speed Evasion - BLAH BLAH BLAH. Trackless Step - Cannot be tracked in natural surroundings Trapfinding - I AM A ROGUE Battle Fortitude - +1 Fort saves! ;-------------------------------------------------------------------------------- Gear 500 gold Good Old Boys - Pair of +1 Short Swords - 4,620 Gold 1d6+1 19-20/x2 Attack Rolls: Rough Customer - +3 Mighty Composite(+4) Longbow - 18,800 Gold 1d8+3 20/x3 110ft Allows up to +4 Str Modifier damage Badge of Valor - +2 against fear and +4 against Intimidate checks - 1,000 Gold Fingerless Mits - Gloves of Dexterity +4 - 16,000 Gold Cuffs - +2 Bracers of Armor - 4,000 Gold Supple Leather Shoes - Boots of Striding and Springing - 2,550 Gold Double Base Movement speed, +10 Jump checks Bag of Holding (1) - 2,500 Gold Bag Contents; Hat(Worn), Trousers(Worn), Several pounds of dry meat, old cheese, heard bread, jugs of cheap wine, two gallons of ale, a flint and steel, a crowbar, a large itchy winter blanket, a common lamp, a 10 foot long ladder, an iron pot, ten waterskins a change of trousers and 50 ft of hemp rope - Fuck if I know. That extra 30 gold.